AI Insights · Timothy · January 2022
Top 5 Match 3 Games on Android in South America - Q4 2021
In Q4 2021, the top 5 Match 3 games on Android in South America showed varied performance in terms of downloads, revenue, and active users, with some maintaining steady metrics while others experienced fluctuations.
In the fourth quarter of 2021, the top 5 Match 3 games on the Android platform in South America demonstrated diverse performance trends. Below is an overview of the key metrics for these games, with data sourced from Sensor Tower.
Bubble Shooter saw significant fluctuations in weekly downloads, starting at around 178K in late September and ending the year at approximately 65K. The game maintained a steady number of weekly active users, peaking at about 682K in October before declining to around 436K by the end of December.
Bubble Shooter Rainbow experienced a positive trend in weekly downloads, growing from 49K in late September to about 135K by the end of December. Weekly revenue showed a gradual increase, peaking at $209 in mid-December. The game also saw a rise in weekly active users, starting at 933K and reaching nearly 1.28M by the end of the quarter.
Bubble Shooter - Classic Pop maintained a steady performance in weekly downloads, averaging around 63K to 83K throughout the quarter. Weekly revenue remained relatively stable, peaking at $786 in early November. The game had a consistent number of weekly active users, ranging from approximately 472K to 524K.
Gold & Goblins: Idle Merger showed a notable increase in weekly downloads, starting at around 11K in late September and peaking at 134K in early November. However, downloads dropped to around 38K by the end of December. Weekly revenue peaked at $3.8K in early November, while weekly active users saw a high of 209K in early November before declining to approximately 124K by the year's end.
Bubble Witch 3 Saga had a steady number of weekly downloads, ranging from around 30K to 71K, with a peak in mid-November. Weekly revenue was relatively stable, peaking at $7.9K in early October. The game's weekly active users showed a consistent trend, maintaining around 455K to 578K throughout the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.